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Hello there

I graduated from DigiPen as a graduate from the Bachelor of Arts in Game Design course. In the course, I've learnt the fundamentals of game design, using tools to create digital games, building games in teams, and apply them through repeated practice with projects and mini projects throughout the course.

Ever since I have applied what I've learnt in my work.

Software Competencies

  • Unity 3D

  • Autodesk Maya

  • Photoshop

  • Audacity

  • Unreal Engine 4

  • Unreal Development Kit

Skills

  • C# scripting(in Unity)

  • 3D Modeling and Texturing

  • Basic 3D animation

  • Sketching and illustration

  • Level Design

  • Pixel Art

  • Sound Editing

About Me

I started my road to designing games when I was 13 years old, for fun. My first endevor was a modification to Checkers/Draughts which of course failed horribly. But I did not stop there, I started modifying all sorts of common board and card games such as Chess, Snakes & Ladders, Monopoly, and UNO. These modifications although by no means worth noting did teach me, even the slightest change to the rules will affect the play experience.

 

After much modification and gaining enough confidence when I was 18, I decided to try making rules for a game of my own design. Positive feedback from my peers solidifed my descision to enrole into DigiPen to continue my game design journey into digital games.

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