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Johnny the Sneak

  • This is a 2 man team project, during a development time of 6 weeks.

  • Made in Unity3D.

 

  • Designer Responsibilities

    • Specifying Player abilities(sprinting and walking) and weaknesses(size of footstep sound)

    • Specifying behaviour of patrolling Guards, the priority level of actions.

    • Balancing movement speeds of the Player and Guards.

 

  • Tech Lead Responsibilities:

    • Player abilities, running, walking, and spawning of expanding footsteps.

    • Patrolling AI of guards

    • Guards reacting to distraction items

    • Integrating the work between both members, making sure everything works as they should.

 

  • Artist Responsibilities

    • Animated 2D Character sprites 

    • Static prop 2D sprites (tables, chairs, computers, checkpoint, etc)

 

  • Trials and Tribulations

    • For the first 2 weeks of development, the main feedback we was that the game lacked tactics and was too easy. That version of the game did not have the player spawning footsteps. Within the end of the third week I concieved the idea and did a rapid prototype. 

    • Planning the behavior of AI was tough since it was my first time dealing with reactionary behavior. The AI had to move in its predefined path and react to distractions within the sight of its torchlight. With the new footstep feature implemented, I had to adapt the AI to react to having "heard" the footstep as well.

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