Goh Jun Wei Shaun
Game designer
Jouney to the Moon
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This is a 6 man team game project made in a year.
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Made in Unity
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This is a 3d action puzzle game
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Awarded "Best in Gameplay & Design" in "Merlion Animation Week 2016"
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Art Responsibilities
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Created all player and enemy models.
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Created all player and enemy animations.
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Scripting and Functionality
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Created all player controls and enemy behavior.
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Made sure animations and behavior were synchronized.
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Designer Responsibilities
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Made sure combat was fun and engaging, while still usable in puzzles.
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Made sure enemies and bosses were balanced.
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Trails and Tribulations
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Playing combat and making combat are 2 very different things. Making a combat system requires balancing its complexity with how intuitive it is.
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Because I was in charge of art, design, and scripting all at the same time, time management and crunch was a norm during this period.
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