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I Refuse to Walk

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  • This is 5 man team project made in 2 and a half weeks.

  • Made in Unity3D.

  • The player has no method of movement other than explosions from shooting missiles.

 

  •  Lead Designer Responsibilities

    • Steered team direction so that no idea, and more importantly no time, was wasted. 

    • Deligated tasks based on team member ability.

    • Resolve team conflicts to make sure team dynamics remained smoothe.

 

  • Scripter Responsibilities

    • Lazer line which is meant to aid with aim and pointing direction.

 

  •  Artist Responsibilities

    • Environment tiles

 

  • Level Design Responsibilities

    • Created a level which dealt with resource conservation (level 5).

 

  • Trials and Tribulations

    • The team consisted of 3 members who were very volital idea thinkers. The game had to stay within scope based on time and ability of the members. I had to veto ideas which I predict would be too much of a hassle to execute regardless of how much the member liked the idea.

    • One of my members intruded on the job of another member. This caused dispute between the 2 members. Although the intrusive member did indeed to a better job the other, it was still ethically wrong. I deemed that using the better system was beneficial to the project, and settled the dispute with a short sit-in session with both members.

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