Goh Jun Wei Shaun
Game designer
Some of my work made during leisure and/or for school assignments.
A low-poly re-creation of the Ironman MKIII suit in flight.
The 3D model of the skull robot concept sketch.
The Hydralisk from StarCraft1, re-created in the old RuneScape art style.
A tribute to one of my favorite movies of all time.
A practice to make mobile assets with lighting embedded in the texture.
As faithful a re-creation as I could get of the Ironman MKIII suit in low-poly with pixel-art textures.
An experiment at getting the outline Cel-Shading effect without a shader but only from the model.
A practice of modelling a female form and using pixel-art textures.
An assignment to be as accurate as possible in 3D modelling, using Lego bricks and pieces as a reference.
3D work
2D Work
A rusty old teapot. Painted in PhotoShop.
For an assignment to design a weapon. Painted in Photoshop.
A hero I admire in movies and respect in history. Painted in Photoshop.
A satirical design of a Super Hero. Painted in Photoshop.
An experiment of mixing Fish-eye perspective with a normal perspective foreground object.
Concept Sketches for delivery people in a group project game.
Some ideas for a Robot Combat world.
Generated concepts after referencing fictional Chinese tales referred to as "Wuxia"
Practice on sketching female form
Conceiving of the idea before going on to the 3D model
An assignment to create a mock game screen shot.