Goh Jun Wei Shaun
Game designer
LabRat
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This is a 3 man team level design assignment made in 6 weeks.
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Made in Unreal Engine 4 (UE4)
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This is a single player puzzle game
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Scripting and Functionality
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Adapting Character movement to the game's needs.
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Creating functionality of picking up and releasing physics objects.
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Enabling limitations based on having picked up a physics object.
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Designer Responsibilities
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Specifying scope of player abilities
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Specifying scope of obstacles.
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Trails and Tribulations
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Being my first foray into Unreal Engine 4, I had to learn the engine. Luckily, some of the features and controls are similar enough to Unreal Engine 3 and was easy enough to pick up. Since all of us are level designers in the context of the class, having the design philosophies of 3 different people create a game which feels the same has been a great challenge.
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