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LabRat

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  • This is a 3 man team level design assignment made in 6 weeks.

  • Made in Unreal Engine 4 (UE4)

  • This is a single player puzzle game

 

  • Scripting and Functionality

    • Adapting Character movement to the game's needs.

    • Creating functionality of picking up and releasing physics objects.

    • Enabling limitations based on having picked up a physics object.

 

  • Designer Responsibilities

    • Specifying scope of player abilities

    • Specifying scope of obstacles.

 

  • Trails and Tribulations

    • Being my first foray into Unreal Engine 4, I had to learn the engine. Luckily, some of the features and controls are similar enough to Unreal Engine 3 and was easy enough to pick up. Since all of us are level designers in the context of the class, having the design philosophies of 3 different people create a game which feels the same has been a great challenge.

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