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Heavy & Light

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  • This is a Solo game project made in 6 weeks.

  • Made in ZeroEngine, DigiPen propriety game engine.

  • This is a 2 player game required to be cooperative by the assignment.

 

  • Designer Responsibilities

    • Specify differences between the 2 player characters

    • Create obstacles which complimented the abilities of the characters

    • Make sure Obstacles reacted differently between the 2 player characters

    • Create Menus which allowed both players to have input on every decision.

 

  • Level Designer Responsibilities

    • Make Level Layouts which required both players to work together to figure out how to progress

 

  •  Art Responsibilities

    • Design and Animate character sprites

    • Make sure elements of the game remain noticable while maintaining the style and themeing.

 

  • Trials and Tribulations

    • Doing this project with little time and with pacing, quality, and minimum-number-of-levels as requirements, I had to plan for my scripted components to be extremely portable with a plug-in-and-play kind of use. I spent another week dividing the functionality of the components before actually starting on scripting. This paid off since level design was a breeze after that.

    • Although alot of testing was done with the first 6 levels, the harder levels beyond them were not as rigorously tested due to lack of time, and some do suffer soft-lock issues.

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