Goh Jun Wei Shaun
Game designer
Modern Swordsman
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This is a Solo level design assignment made in 6 weeks.
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Made in Unreal Development Kit (UDK)
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This is a single player stealth game where the player can disguise themselves as the enemy, and only melee attack.
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Designer Responsibilities
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Specify Player's melee attack power and timing
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Create obstacles which involved Disguise and Reveal.
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Specify Disguise and Reveal conditions
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Specify timing challenge of Disguising after killing an enemy.
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Level Designer Responsibilities
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Work around existing AI behavior to create compelling challenges.
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Plan AI patrol routes based on where the player is most likely to go.
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Place moving spotlights based on where the player is most likely to go.
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Place Reveal panels based on where I want there to be some challenge.
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Trails and Tribulations
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Being my first foray into Unreal Engine 3, much was unknown to me. Fortunately, I was able to learn the tools I needed in the engine to do what I intended along the way. My scope was pretty ambitious as well for what the assignment was. Although there were already pre-made range weapons in the game complete with ammunition pickups, I wanted melee combat, and implemented my own. Melee enemies proved too hard a challenge, but ranged enemies created an interesting complement of tactics on the player side.
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